It has been a while since I have written anything about my Android-project. I have stated earlier that I wanted to make a game using touchscreen controls, since these are inherent to 99% of all Android devices. However, I could not cope with that kind of control, and I have decided to target players that has a controller for their device. This, of course, rules out almost everybody sans the people using one of the plentiful Android media players and have a USB controller. Moving away from touch controls and adapting controller-use makes my product feel more honest.
I have bought/had in advance several Android devices for testing my game, units include: 3-4 Android media players, phones, Yinlips, JXD S7800. Also, I have not *really* started testing for controllers yet. I do have several XBOX360 controllers(original and 3rd party), a XBOX original(first XBOX console) and several other non-xbox generic controllers. Some extremely cheap. My goal is to make the game nice to control, even with 5USD chinese controllers. This will go hand in hand with the XBOX’s lousy d-pad. You will use the d-pad for the game, but since Kore only has left/right (like Galaga/Space Invaders etc) the d-pad is more than good enough. *in the end, Kore might only accept XBOX-controllers)*
So far, I have several power-ups working and four levels. The levels(stages) are short and fast. This means that starting over won’t be a drag. I am aiming for large amounts of enemies and a power up ‘system’ that will make the player feel like he/she is extremely powerful.
It is no secret the upon receiving my Android-units and testing many games from Google Play, that I am amazed at the complete lack of good games. Even games that offers themselves to be controller-based games aren’t really. How an OS as competent as Android, on hardware as strong as it is, cannot produce great games is beyond me. I have tried platformers, shooters, racers, all either really bad or bad with a totally suspect in-app purchases-system. This is from small companies as well as the likes of Namco.
I am not saying Kore will be something special; I will, however, say that it will be made with these goals:
1) working with a controller
2) no in-app purchases
3) arcade-style gameplay