Brackets for brackets

My attempt at finding a bracket for the scoop has failed again. I am tired of ordering pinball parts – there are too many different items that do the same thing, and it seems impossible to get simple specs, such as hole distance etc.
In relation to Space Attack!, the bracket-incident means that I cannot make a video showing a playable game. As I also have other projects, one of which is of a more serious nature, I am contemplating shelving the project for a while, and return to it when I get a 3D printer later, and thus will not be dependent on other people/stores for sourcing some parts.

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Michael Rennie was ill…

Well, I have decided to leave Facebook and Twitter in an attempt to return to the better internet-times of the late 90’s and early 00’s, where I used forums a lot more than I have done recently. Being on forums ensured engaging with people that wanted to read/write more than three words or just give a quick like. The same goes for a site like this – though it is only one-way.
In regards to Space Attack, it has sort of grown into a light pseudo-puzzle game – in which enemies attempt to steal your orbs. When you lose all your orbs, the game is lost. Some orbs are earning points constantly, thus losing those are worse than losing the standard green orbs.

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New playfield

Well, the new playfield is under way. Stuff is being mounted, both on top and below the playfield. The girl has been exchanged to a more challenging one.

/Nicholas

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New artwork en route!

Changing the drop target bank position on the playfield suggested that I then needed to adjust the artwork. I have just done that, and it is getting made as of now!

/Nicholas

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Space Attack!

Well, stuff has been happening this weekend. I forced myself to work on the not-pinball project, even though other things demanded my attention. I worked on the wood-side of the project, which is my least favorite part of making a not-pinball machine (or pinball machine). I try to keep a neat tech-like office, so I like there to be MOSFETs and caps, PCBs, lab power supplies and programming. I do not care for burned wood smell, wood dust etc. No matter, it went fine, and I can now proceed to the next step. I will need to redo the playfield artwork, since I have changed placement of playfield items since the ‘whitewood’.

Stay Tuned!

/N

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Video interface bar

It has been a while since my last update. I just finished crimping the molex connectors on the leads, adjusted the U-HID pin outs accordingly and secured the bar to the playfield.

/Nicholas

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Workspace!

A portion of the workspace, with the test-playfield and stuff. The driver board will end up on the playfield itself to avoid a rat’s nest of wires.

/Nicholas

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Artwork in the house!

The playfield artwork has arrived! No picture yet, I am keeping everything under wraps for now.

/Nicholas

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Artwork en route!

The artwork has been sent to get printed, I should have it within a week…hopefully. This is a test-print, to see if everything is OK.

/Nicholas

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Artwork almost done!

I have almost finished the artwork for the playfield-side of the game. Simple and colorful is the goal. I consider this almost done, but I may add more wording etc. There are only few references to where posts etc. is going to be. I expect to get a test print made within the next couple of days.

I expect to be done with the ‘hard’ work before the end of August – leaving the video side and code. Which is more stable and quiet work.

/Nicholas

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Playfield artwork!

I have started to work on the playfield artwork. It should be noted that I am not good at artwork by any stretch of the imagination. But in the end, the main point is just to have some colors thrown down on the playfield, right? At least I won’t have to think about inserts etc. (since this is not a pinball machine)

I might be able to show a small part soon!

/Nicholas

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New pop bumper cap!

Trying out the alternative bumper cap. I sort of like it. It is very minimalistic. I will reserve judgment until I get it lighted up.

/Nicholas

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Scrambling to meet the deadline!

I need a simple layout and stuff that is easy to hit. Lower part of game is shown.  But the mechanical side has to be kept simple. Only few coils and open space. Yes, no outlanes. It is time to get rid of outlanes for ever.

/Nicholas

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Moon Attack coil test!

Using 32V switched by the AVON pinball driver board controlled by an U-HID. Nerves of steel!

/Nicholas

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