Cruis’n World – marquee lighting

The fluorescent tube I installed in the marquee of my Cruis’n World years ago, does not light up the picture evenly. I have decided to use LED strips (cool white) on a piece of acrylic (67cm*17cm). I used three runs of strip powered by a small 12V SMPS I had lying around. The result is great, the light is 100% even now. The setup draws 0.2A and 2.4W…about 85% less than the previous setup. Having several light sources is better than one when you want to light up an area. Also, should one or more of the LEDs die over the years, it will almost be unnoticeable. The same cannot be said for a single light source…of course.







GBS 8200, current draw

This may be useful information for others on the internet.

I have been testing the GBS 8200 CGA/VGA/YUV to VGA converter board. So far, I am not very impressed by it. My Amiga 600 throughput is having some noise and do not produce a very fine and detailed image. Video looks a little bloomy. I will try arcade PCBs later on.

I used both a normal regulated 5V 3A power supply, but tried my lab power supply to see if the image cleaned up. It didn’t. But it did give me the chance to get the current draw:

GBS 8200 current draw:

Without video source connected = 0.3A

With RGBS video source connected = 0.53A





First look at the driver I/O board for projects like pinball and mechanical games. It works like Master Blaster from Mad Max. You connect your controller, either by piggybacking or by dupont leads. The controller is the Master, the AVON is the Blaster.

What does the board do:

  • General board, will drive coils, lamps etc.
  • Voltages from 5-50V.
  • 19 MOSFET outputs (up to 20A per channel)
  • 27 inputs (only for piggybacking, otherwise redundant)
  • LED for each channel to see if the controller is outputting signal.
  • Back-voltage protection*
  • Pull-down for floating pins on the controller
  • Only 3.96mm (0.156″) connectors
    *Protection is never 100%!



Xenon ball-eject fix

Many pinball machines has problems with ejecting the right number of balls to the shooter lane, and Xenon is no exception. Actually, I think Xenon is a prime candidate for this problem.

I also had problems with my Xenon. It would eject to balls to the shooter lane.

Looking for a solution, I found that redesigning the ball through beneath the apron worked for me. Like all pinball machines, Xenon has a switch to feel if there is a ball in the out hole. It also has a switch next to the shooter lane, close to the half-moon-ball-transport mech. But what Xenon also has, is a switch between the two; it seems to be present to feel if a ball is en route to the half moon mech.

My thought were to remove the ‘pass-thru’ switch and replace the (leaf) switch by the half moon mech with a microswitch. Yes, I hate leaf switches.

Here is a picture of the modified ball through.